History of PvP combat

Originally, after the release of Version 3, players could select whether or not to play as "player-killer" characters or not. The player could switch from player-killer mode to non-player-killer mode (in which the character could not attack or be attacked by other players) three times, after which they remained at their chosen setting forever. Player combat could take place at any point in the RuneScape world, with some exceptions noted below. The rules of combat were the same as in the modern Wilderness; however, the village of Lumbridge was designated as a neutral area in which players could not attack each other, to prevent "spawn camping" in which recently killed players were immediately killed after they respawned in Lumbridge. In addition to this restriction, NPC Guards and White Knights patrolled the cities of Varrock and Falador, and broke up player fights by attacking the aggressor. These guard units were limited in number, however, and if all the units in a city were already in combat, player combat could go on freely. This system was scrapped on August 13th, 2001 due to unpopularity among players who were unable to leave Lumbridge without being attacked by packs of hostile player-killers, and were unable to switch back to "non-player-killer" mode as they had already switched three times. It was replaced by the Wilderness.

The Wilderness

For a long time, before the advent of Castle Wars, etc., the only way to fight other players was to visit the Wilderness. The Wilderness, frequently referred to as "the wildy" or "the wild", is a large area of map located in northern RuneScape. Most commonly used areas and cities are located safely outside of it. Exceptions to this include the Mage Arena and the Abyss, both common spots for players to camp and attack. The Wilderness has great rewards, but also great risks. Players who attack first are shown with a skull fixed above their head. If a player is killed without a skull over their head, they will lose all but their three (3) most valuable items unless the "Protect Item" prayer is used to save a fourth item; all four are then saved. If the player dies with the skull above their head, they will lose all of their items, unless the "Protect Item" prayer is active, in which case they will keep their one (1) most valuable item. The skull above the head disappears after twenty (20) minutes pass without the murdering player attacking anyone, or after the hated killer dies. Killing another player in this area is commonly referred to as "pking", i.e., "pk-ing", short for player-killing (used as a gerund). Some areas of the Wilderness only allow one-on-one battles, whilst other areas, known as multi-combat areas, allow combat between multiple players and potentially huge team wars. When in a multi-combat area, that fact is indicated to the player by the appearance of two small crossed swords in the bottom right area of the viewscreen.


The level of the Wilderness tells players what level players they can engage in combat above and below their own combat level. For example, if a character is in level 3 wild, they can attack only players up to 3 levels above or below, a player in level 20 wild can attack up to 20 levels above or below, etc.

There are also many attackable non-playable characters (NPCs) in the Wilderness. Unlike most aggressive NPCs, NPCs in the Wilderness (with the exception of Rogues) are always aggressive, without regard to the player's combat level. Many of the most powerful creatures in RuneScape reside in the Wilderness, such as the King Black Dragon and the Chaos Elemental on member servers.

Duel Arena

The Duel Arena is only available to members. Located in the Al Kharid desert, it allows a more formal fight where players can agree the exact terms of their fight. Players can choose either to duel for fun (in which case no items change hands), or to wager items which the winner will receive. Players may choose from a list of options ranging from restricting the style of combat used (for example: no range, magic, melee or prayer), to which particular parts of the body cannot be used (for example: helmet, body, arms or quiver).

Traveling to the Duel Arena is made easier with the Rings of Dueling. When activated, this ring teleports the player to Duel Arena and castle wars, and lasts for 8 uses before being destroyed.

Castle Wars

Castle Wars is a mini-game involving two teams (Zamorak vs. Saradomin) in a capture the flag type game. If players do not particularly favour a certain RuneScape god, they can enter the Guthix portal, which teleports them to the team with the least amount of players in it. The aim of the game for players is to get the enemy's standard (flag) from their castle and take it back to the standard in their own castle to gain points. Players must prevent the opposing team from taking their flag by blocking them from their castle, or by killing them. Slain players will respawn inside a protected room in their castle, so both sides are constantly fighting in most games. Each game lasts for 20 minutes, and the team with the most points at the end of the game is the winner.

Every player on the winning team of a match will receive two tickets at the end of the game, and in the event of a tie, each player will receive one ticket. In member worlds with fewer players logged in, high level players (usually 100+) usually dominate most matches, they then have the option of switching the team they fight for after every victory.

A duelling ring can be rubbed for quick access to the Castle wars arena.

TzHaar Fight Pit

The TzHaar Fight Pit is a massive, free-for-all arena in which players can attack each other with no time limit. Some players use tactics in order to survive longer in the pits but, ultimately, only one player can survive. The game is based on "last man standing" rules, so there are no limitations regarding a player's attacks. If the fight continues for too long however, monsters from the "audience" may appear in the arena. These monsters start out at combat level 22, and appear in increasing waves, combat level rising from 22 to 45 to 90[1], after which the players start to receive constant damage due to extreme heat. As with the Castle Wars mini-game, dying in the Fight Pit allows a player to retain their items with no penalty. Instead, the player is sent to the waiting area, ready for the next battle. If a player manages to defeat all opponents in the Fight Pit, they receive a number of Tokkul, which can be used to purchase new items in the TzHaar City.

Pures

Players who train a select few, or even just one of the combat stats that affect their combat level are known as a "pure". Virtually the only reason for the existence of pures is killing other players in the Wilderness. Often a player will have a strong "main" character that trains all of the available skills as well as a pure character made for specialised training.

Pures will set high goals in Attack and Strength but will maintain a comparatively low Defence. A pure has the illusion of having a low combat level and therefore is portrayed as being weak. Despite this smokescreen, pures will use their specialised skills to hit with comparatively high damage. This makes pures very efficient player killers, ending fights quickly to make up for their lack of defence. Pures come in many varieties and are often hybrid between the three combat styles.

A pure aiming to stay in non-member worlds will often keep their attack and defence at 40 thus just being able to wield a rune weapon and receiving the large strength bonus this gives without gaining extra combat levels. While aiming for high attack, would help with killing players with high defence and good armour, the general opinion is that getting higher strength is much more important in making a successful pure.

In the members world of RuneScape, the optimum attack level for a pure is 60, which just allows pures to wield dragon weapons. Due to the big attack bonuses dragon weapons give and the potions available in members, this does not need to be raised at all as high and consistent damage can be inflicted on Rune armour.

A common variety of pures seen on member servers are a combination of magic and melee. They often have some kind of binding spell (ice barrage from the Ancient Magicks being the most effective) to keep opponents from running and then finish them off with melee.

Other players neglect combat training, focusing on non-combat skills like mining and woodcutting to earn money. Such players are sometimes referred to as skill pures, although it is generally less intentional than combat pures.

Combat level

A player's combat level is calculated using seven skills: attack, strength, defence, hitpoints, magic, prayer and ranged. The maximum combat level in RuneScape Classic is 123, and the maximum in RuneScape is 126.

Combat level, in RuneScape, can also be determined by combat type. A warrior, for example, will have higher melee stats than magic or ranged, and would have their combat level based on their melee (i.e: attack and strength) stats. A mage, however, would have a combat level based on magic, and a ranger would have a combat level based on range. Prayer, defence, and hitpoints will always influence combat level in all three types.

Fighting styles

Different fighting styles train different things. Accurate trains attack, aggressive trains strength and defensive trains defence. Controlled trains all three.

Melee

  • Accurate reduces a player's chance of hitting 0 on the opponent; this by definition improves the player's Accuracy.

  • Aggressive increases the amount of Damage a player does to an opponent when battling.

  • Defensive decreases Damage done to the player by an opponent.

  • Controlled gives a third of the normal experience received to Attack, Strength, and Defence, allowing melee fighters to gain experience in all three skills at the same time.

Ranged

  • Rapid increases damage-rate speed on the opponent

  • Long ranged increases ranging shooting range. It also gives a small amount of Defence Experience.

Combat Triangle

RuneScape combat is generally divided into 3 class: melee, magic and ranged. These three divisions form the Combat Triangle.

The Combat Triangle is a chart of strengths and weaknesses:

  • Warriors are strong against Rangers, but weak against Mages. However, with armour taken off and fighting at close range the outcome of the battle will depend on the attack and strength levels of the warrior and the mage's defence and magic level. Since a higher magic level means more accuracy, usually mages with at least 80 magic and a high defence level that is greater than the attack level of the warrior has a pretty good chance of winning. Alternatively a warrior with an attack level greater than the mages defence and a decent strength level will most likely result in the warrior winning.

  • Mages are strong against Warriors, but weak against Rangers due to their Dragonhide Armour, which provides great Magic Defence. Mages are able to bind warriors with spells to prevent them from moving and attacking, but even though Rangers can be binded, they can still continue to attack due to their long-range.

  • Rangers are strong against Mages, but weak against Warriors, due to the fact that they can not hit well enough through a Warrior's armour.

Melee

See also Melee-related weaponry and Melee-related armour

Melee based combat is the simplest form of combat a player can choose to specialize in - those who do so are named "warriors".

Warriors dominate over rangers, as melee armour provides a relatively high amount of defence against range attacks. Although range armour provides a considerable amount melee defence as well, it cannot compare to the defence given to warriors, and therefore rangers are still placed at a disadvantage. In short, warriors hit proportionately more damage on rangers than rangers hit on warriors.

  • Attack level determines the chance of a successful strike, as well as what melee weapons players can wield.

  • Strength level determines the maximum damage a player can deal. Some weapons are tied to this stat as well, such as the Barrow Weapons Dharok's and Torag's.

  • Defence level increases the chance of receiving no damage during an opponent's attack. Defence also determines what kinds of armour available to wear.

Magic

Once considered only a supplement to Melee, Magic is now a battle skill in its own right. Mages may wield various staffs and wands to assist them. Mages even have some types of armour specific to them. Magic is a skill intertwined with the skill of Runecrafting. Mages have an advantage over warriors as melee armour gives negative magic defence and mages are able to use spells such as Entangle to bind a warrior in place for a period of time. Upon completing the Desert Treasure quest, which is members only, players are allowed to use the Ancient Magicks, which is a powerful type of magic.

Ranged

See also Ranger-related weaponry and Ranger-related armour

Ranged is another combat skill, dealing in the art of throwing or firing projectiles at opponents. Range attacks are particularly effective against mages.Ranged armour provides magic defence to the powerful combat spells, causing spells to fail more frequently. While ranging, some of the ammunition fired may spawn near the target intact. These can be picked up, and reused. The Ranged skill is useful in fighting foes from a distance, possibly using hit and run tactics.

Ranging is also intertwined with the member's skill of fletching. As result many members who develop one skill will work at the other at the same time. In any case, Ranging can a be way to reap the benefits of other production skills and provide an alternative way to kill other players (in the wilderness only) and monsters.

The Ranging guild, is available to members with a Ranged level of 40 or above.

Prayer

Prayer is a skill based on the burying of bones that are dropped when creatures die. This skill is the most time consuming skill as bones only give minimal experience and are hard to obtain as they require players to kill monsters. More powerful monsters, such as giants, and then dragons, drop different bones which provide more prayer experience. Once called necromancy in the extremely early stages of RuneScape, it was the last of the original skills for players to get level 99 in.

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